Achievements: a map of what atrium can do
Explore 86 achievements across seven categories, with practical steps, progress, and first-run calibration.
The Achievements pane is a guided way to explore atrium: 86 achievements across seven categories, including one hidden discovery. Each visible entry explains what to try and why it helps.
It doubles as the first-run experience — the pane that greets a brand-new install is this one, in calibration mode.
The dashboard
- A completion ring with derived XP and an "N of M systems online" readout.
- Search, plus All / In-progress / Earned / Locked filters.
- Seven categories — First Steps, Project, Make It Yours, Power Moves, Orchestrator, Collaborator, Expertise.
- Click any card for a detail modal: why the capability matters and how to earn it, as concrete steps.
Open it from the Home sidebar's More row. It is a singleton: opening it again focuses the existing pane rather than making a second one. It can also be docked as a resident.
How achievements unlock
Three kinds, tracked by the same engine:
- State achievements check what atrium can currently observe, such as open projects, pane layouts, launch profiles, or canvas notes. An initial back-credit scan silently awards qualifying achievements from available state. It cannot reconstruct past actions whose evidence is gone.
- Event achievements record an action, such as launching an agent from the omni menu, using voice, sending review comments, or saving to the Vault. Merely opening the omni menu does not earn its launch, task, or note achievements.
- Counter achievements use recorded high-water marks, such as concurrent agents, completed-task counts, captures, and consecutive days of use. Once earned, an achievement stays earned even if the current count falls.
New paths to explore
Start with HQ: hire a director, complete a delegation or routine, use its playbook, and respond to a request for a decision. Connecting the mobile beta and bringing an SSH location online each have their own setup milestone, followed by milestones for continuing a conversation or finishing remote work.
Other journeys cover connector results, interactive canvas and HTML answers, saved prompts, skills, conversation forks, worktree moves, new chapters, scheduled runs, session search, timeline recaps, and reviewing Unreleased changes. Optional-device milestones do not block first-run calibration. Mobile remains a private iPhone and iPad TestFlight beta.
Daemon receipts preserve supported mobile and background outcomes while desktop is closed. On reconnect, historical receipts are credited quietly and only once. Setup requires a working connection; a queued message or a failed run does not count as completed work. State history is checked after the initial lists load, and catalog upgrades preserve earned achievements and XP.
Task and capture counters are the largest observed number of retained completed cards or saved bundles, not lifetime totals after deletion.
Unlocks announce themselves through a HUD message that renders above modals, so it never gets buried.
The HUD
The achievement HUD is a small message primitive that surfaces unlocks and welcome messages. It layers above dialogs and does not steal focus.
Installing what you're missing
Several achievements are about tools you haven't connected yet. Where that's the case, the card can install the thing directly — adapter recipes wire up a tool from the pane instead of sending you to a terminal to figure out the install yourself. The redesigned Settings → Tools surface owns the same job at greater depth.