atrium — Changelog
timeline — v0.150.0

Release

atrium v0.150.0

Skills & Agents picker on every task card.

v0.150.0May 18, 2026
Added
  • Skills & Agents picker on every task card — pick the agent and choose which skills load always-on vs. discoverable; atrium delivers the agent prompt, skill bodies, and atrium framing to the launched session at start.
  • Per-tile agent picker on the launcher — pick an agent on any adapter tile and the new room boots already bound to it, with a clear-selection control on each picker.
  • + and ++ popovers gain a top "+ Create skill" / "+ Create agent" row that opens the scaffold dialog pre-filled with what you typed.
  • CLI: atrium skills list, atrium agents list, atrium agent launch, plus repeatable --skill / --agent / --profile flags on atrium task create for binding context from the shell.
Changed
  • New-skill scaffold's stage 2 gains a back button and a visible scope chip so you can re-pick scope without restarting the flow.
  • Agent editor's skill rows replace the always-loaded toggle with a Discoverable | Pre-loaded segmented control, use prettier provenance labels (e.g. atrium · user), and the token estimate now accounts for discovery-mode skills instead of always charging full body size.
  • Search result headers now show the file's directory path so same-named files don't blur together.
  • Adapter pane's agents/skills status row is hidden for now while its UX gets a refresh.
Fixed
  • Quitting atrium with a live browser pane mid-render no longer crashes the next launch with "atrium quit unexpectedly".
  • Starting a Claude/Codex/Gemini adapter no longer eats the + trigger — the skills/agents popover opens on the first keystroke after launch.